Thursday, 30 January 2014

POMO Essay 1


POMO Essay 1



"Postmodern media manipulate time and space". To what extent does this definition apply to texts you have studied?

  1. Decide upon your opinion. Can you express it clearly in 20 words?
  2. Create a detailed plan listing your texts and specific examples 

 This is the essay structure you should always follow:

  • OPINION
  • PAST
  • PRESENT
  • FUTURE
  • CONCLUDE


The skills are always the same:

POINT - EVIDENCE - THEORY - LINK TO QUESTION

The kinds of thing you might use as case studies include:
  • How post-modern media relate to genre and narrative
  • post-modern cinema,
  • interactive media,
  • music video,
  • advertising,
  • post-modern audience theories,
  • parody and pastiche in media texts or a range of other applications of post-modern media theory.

Write your essay

  1. You MUST refer to at least TWO different media
  2. You MUST refer to past, present and future (with the emphasis on the present- contemporary examples from the past five years)
  3. refer to critical/theoretical positions

The Dirty Dozen trailer


The Dirty Dozen trailer


Inglourious Basterds-A Presentation by Michael Spierin


Inglourious Basterds-A Presentation by Michael Spierin


POMO Essay 1


POMO Essay 1



"Postmodern media manipulate time and space". To what extent does this definition apply to texts you have studied?

  1. Decide upon your opinion. Can you express it clearly in 20 words?
  2. Create a detailed plan listing your texts and specific examples 

 This is the essay structure you should always follow:

  • OPINION
  • PAST
  • PRESENT
  • FUTURE
  • CONCLUDE


The skills are always the same:

POINT - EVIDENCE - THEORY - LINK TO QUESTION

The kinds of thing you might use as case studies include:
  • How post-modern media relate to genre and narrative
  • post-modern cinema,
  • interactive media,
  • music video,
  • advertising,
  • post-modern audience theories,
  • parody and pastiche in media texts or a range of other applications of post-modern media theory.

Write your essay

  1. You MUST refer to at least TWO different media
  2. You MUST refer to past, present and future (with the emphasis on the present- contemporary examples from the past five years)
  3. refer to critical/theoretical positions

Nation's Pride


Nation's Pride


The Untouchables steps scene


The Untouchables steps scene


Inglourious Basterds soundtrack


Inglourious Basterds soundtrack



Quentin Tarantino's Inglourious Basterds: Motion Picture Soundtrack is the soundtrack toQuentin Tarantino's motion picture Inglourious Basterds. It was originally released on August 18, 2009. The soundtrack uses a variety of music genres, including spaghetti western soundtrack excerpts, R&B and the David Bowie song "Cat People (Putting Out Fire)".[6] This is the first soundtrack for a Quentin Tarantino film not to feature dialogue excerpts. The french "The Man with the Big Sombrero" was recorded for the movie. The album was nominated for a Grammy Award for Best Compilation Soundtrack Album for a Motion Picture, Television or Other Visual Media, but lost to Slumdog Millionaire (soundtrack).

  1. "The Green Leaves of Summer" - Nick Perito & His Orchestra
  2. "The Verdict (La Condanna)" - Ennio Morricone (mislabled "Dopo la condanna")
  3. "White Lightning (Main Title)" - Charles Bernstein (Originally in White Lightning)
  4. "Slaughter" - Billy Preston (Originally in Slaughter)
  5. "The Surrender (La resa)" - Ennio Morricone
  6. "One Silver Dollar (Un Dollaro Bucato)" - Gianni Ferrio
  7. "Davon geht die Welt nicht unter" - Zarah Leander
  8. "The Man with the Big Sombrero" - Samantha Shelton & Michael Andrew
  9. "Ich wollt' ich wär ein Huhn" - Lilian Harvey & Willy Fritsch
  10. "Main Theme from Dark of the Sun" - Jacques Loussier
  11. "Cat People (Putting Out Fire)" - David Bowie (Originally in Cat People)
  12. "Tiger Tank" - Lalo Schifrin (Originally in Kelly's Heroes)
  13. "Un Amico" - Ennio Morricone (Originally in Revolver)
  14. "Rabbia e Tarantella" - Ennio Morricone
Tracks not on soundtrack cd that also appear in the film.
  1. "L'incontro Con La Figlia" - Ennio Morricone
  2. "Il Mercenario (ripresa)" - Ennio Morricone
  3. "Algiers November 1, 1954" - Ennio Morricone & Gillo Pontecorvo / The Battle of Algiers
  4. "Hound Chase (intro)" - Charles Bernstein
  5. "The Saloon (from Al Di Là Della Legge)" - Riz Ortolani
  6. "Bath Attack" - Charles Bernstein
  7. "Claire's First Appearance" - Jacques Loussier
  8. "The Fight" - Jacques Loussier
  9. "Mystic and Severe" - Ennio Morricone
  10. "The Devil's Rumble" - Davie Allan & The Arrows
  11. "What'd I Say " - Rare Earth
  12. "Zulus" - Elmer Bernstein
  13. "Eastern Condors" - Ting Yat Chung
  14. "3 Thoughts" - Einstürzende Neubauten (In the beginning of the trailer)
  15. "Comin' Home" - Murder by Death (trailer)

Inglourious Influences


Inglourious Influences

Three trailers from films considered by Empire to be influences on Inglourious Basterds (look at the article I copied for you) . I have already posted trailers for the other two influences listed: The Dirty Dozen and The Good The Bad And The Ugly.





True Romance (1993)




The Inglorious Bastards (1978)



The White Hell Of Pitz Palu (1929)

Analyzing 'Inglourious Basterds' tavern scene


Analyzing 'Inglourious Basterds' tavern scene

For Lights, Camera . . . , we ask a craftsperson to talk about a specific scene in his or her latest film. This week, Sally Menke,Sally Menke, film editor on " Inglourious Basterds," talks about the shootout scene in the basement tavern.
Quentin Tarantino told the multiple stories of "Inglourious Basterds" in five distinct chapters, and we knew from the script stage the film would hinge around the set-piece in the tavern La Louisianne. The daunting task of putting a 25-page dialogue sequence, spoken almost entirely in German, in the middle of the film, weighed heavily on everyone's minds, and it all had to come together in the cutting room. Just mentioning the name La Louisianne created tension among the crew, but we needed that tension to transcend to the audienceIn La Louisianne, the Basterds meet their German movie star contact, Bridget von Hammersmark (Diane Kruger) for the first time, and they must all pretend to be old friends by posing as Nazi officers. Much to the Basterds' surprise, they not only find Bridget in the dangerously cramped tavern, they find the basement bar filled with drunken, celebrating Nazis, one of whom happens to be enamored with the German movie star and continually pesters their table. The tension in the group runs high as we watch the real Nazis begin to question the origin of the British Archie Hicox's (Michael Fassbender) strange accent, and we hold our breath.
La Louisianne required detailed attention to character development as well as numerous story points, all the while using the device of language to create tension. Quentin and I felt it was essential to have the characters not simply drive the scene toward a plot point, but to be fully nuanced characters, while continually building the tension that would culminate in an explosive gun battle that kills all but one. We knew the gunfight would work all the better if we could carefully manipulate and build the tension through a give and take of emotions, playing a cat-and-mouse game with our characters -- and our audience.
Our editorial intentions had to be completely clear in how we wanted the audience to feel at any specific moment in the scene -- the Basterds are screwed, wait, no, they're OK, oh, no they aren't, this Nazi knows, he's on to them, no, no, they are OK -- until Hicox makes the fatal error that unequivocally gives them all away as impostors. Every line had a layer of tension, and we needed to play their reactions to the lines as much as the lines themselves to build it properly. Every beat counted. Every second someone delayed their response gave the audience a chance to think, "Did they figure it out? Do they know?"
We obsessively controlled every moment so that in contrast, when the climactic gun battle finally does erupt, it explodes in the loudest, craziest and most shocking way possible. But again, while doing this, we always had to return to the human element -- our character development. Hicox gets a bit of a tear in his eye when he realizes he will live no longer, and if we have done our jobs correctly, so will our audience.
Another challenge was to seamlessly integrate a lot of key information for upcoming plot points without them feeling perfunctory, heavy-handed or pedantic. For example, we needed to show a close-up of Bridget's shoes so there was no doubt in the audience's mind who it belonged to later on when Col. Hans Landa (Christoph Waltz) discovers the shoe while inspecting the aftermath in the bar. We can't draw attention to the shoe in a way that says, "We're showing you a close-up of a foot," but we do need to make enough of a point of it so the audience knows it's Bridget's -- instantly. The solution was to use the shoe as character introduction, to show the style and glamour of this movie star/double agent whom we, the audience and our characters, meet for the first timeThe tavern music was another way we developed a character. The music at first works environmentally and emotionally in the scene but then functions to locate a yet-to-be-seen, off-screen character, the Gestapo Maj. Hellstrom, who, when revealed, we see has clearly been controlling the music selections. We also now know that without a doubt Hellstrom had been listening to the Basterds' conversation the entire time, and we now use the absence of that same music when Hellstrom purposefully removes the needle from the record player to show that he has taken control of the scene. The Basterds, and our audience, are now in Hellstrom's hands.
The last issue we had to contend with was the length. A nearly 25-minute dialogue scene that starts 69 minutes into the film can be a potential challenge for audiences, as most scenes by this point play considerably shorter. But it was our belief that if we could hold the scene's tension, we could not only develop character and attend to the story but actually stop the scene to allow Hellstrom to play his King Kong card game, a story in and of itself, which cinematically alludes to another oppressed group, the slaves in America. I could go on about many other layers that needed our attention, but, unfortunately, in this situation I am not the editor with final cut and must end the piece here.

Inglourious Basterds tavern scene


Inglourious Basterds tavern scene


Max Linder - Combat de boxe


Max Linder - Combat de boxe



Max Linder is referred to in Chapter Three (German Night In Paris) of Inglourious Basterds.

The Searchers (1956) dir. John Ford-final scene


The Searchers (1956) dir. John Ford-final scene


This is the scene that is referenced at the end of the first chapter of Inglourious Basterds.  This is one of the most iconic scenes of all time.

WHERE EAGLES DARE (1968)



The film is mentioned in the Empire article as a film to watch in preparation for Inglourious Basterds.

INGLORIOUS BASTERDS REVIEW




Dir. Quentin Tarantino, USA/Germany/France , 2009, 153 mins, partly in French, German and Italian with subtitles


Cast: Brad Pitt, Diane Kruger, Christoph Waltz, Mélanie Laurent, Daniel Brühl

Review by Richard Mellor

Let’s start with an easy one: into what genre does Inglourious Basterds fit? Ahah, you see it’s an, er, comedy espionage thriller. Sort of. Well, except that such a description brings to mind Inspector Clouseau, rather than the Nazi-bludgeoners that Quentin Tarantino‘s film dreams up. Nor does it illustrate the World War II setting and historical re-imagining. Or the level of racism. Or indeed the gruesome violence - likely to horrify more conservative viewers, if not seasoned Tarantino regulars. Blimey – good luck categorizing this one, Amazon. Better to simply begin with the plot, perhaps. Spanning five distinct chapters and an overly colossal 153 minutes, it has Brad Pitt’s jocular Lieutenant Aldo Raine leading The Basterds, a group of vengeful Jewish assassins, around Nazi-occupied France, their intentions solely to kill and then scalp Germans. A meeting with pin-up actress cum spy Bridget von Hammersmark (Diane Kruger) diverts them towards Paris, where Hitler and other Third Reich luminaries are to attend the premiere of Goebbels’ latest piece of feature film propaganda – the story of war hero Fredrick (Daniel Brühl), now a hideously conceited actor.
The villain of the piece is Colonel Hans Landa (Christoph Waltz, foremost among many unheralded German actors that Tarantino has daringly cast). The Nazi Head of Security and a bit of a Rob Brydon lookalike, he is a fabulous cocktail of menace and mirth, as mean as he’s meticulous and as savvy as he’s smiley. For all that, Landa’s unaware that Goebbel’s chosen cinema is run by Shosanna (Mélanie Laurent) - a Jew whose entire family he slaughtered three years ago in Inglourious Basterds’ torturous opening. Unsurprisingly ripe with hatred, Shosanna shares Aldo and co’s desire for avenging Nazi wrongs as brutally as possible. Hitler had better watch out…
The pivotal scene in all this comes when the Basterds first encounter Bridget, in a cellar bar in a sleepy French village. Having already been forced to pose as Germans in front of a genuine Nazi patrol group, the initial trio sent in by Aldo further endure a drunken father, a pistol stand-off involving guns-to-testicles, and a sticky-head game, at which the rival Captain is impossibly good. It’s a long, spellbinding section that never leaves the murky room and that dramatically undulates in mood - terrifying one minute, amusing the next. This weird balance renders Tarantino’s movie a strange, unprecedented movie experience.
And such a frivolous blend feels all the more surprisingly in a film about the Second World War - surely the last subject you joke about? Tarantino has never been one to play it straight though, and besides, Inglourious Basterds so brazenly re-writes history that you can’t possibly take it too seriously. The initial tagline – once upon a time in Nazi-occupied Germany – suggests a fairytale and later scenes are duly subject to panto-esque exaggeration. Witness a permanently-apoplectic Hitler “nein nein neining”, or Churchill’s grumpy tactician, stuck in a slapstick scene with Mike Myers’ colonel and a British commando film geek.
These famous icons aren’t alone in being rather cardboard. For all that he chomps on gum and speaks cutesy phrases and slogans, Pitt’s malevolent Aldo scarcely gives an inkling of the man behind this likeable sheen or explains the motivation behind his bloody campaign. Kruger’s Marlene Dietrich-inspired moll is similarly ill-defined, but thankfully the characters of Landa, Shosanna and Fredrick are much better drawn. The former is gradually exposed as a control freak with a habit of consuming dairy products in terrifying fashion, while the latter purposefully recalls Audie Murphy, a real-life WWII soldier-turned-actor.
Indeed the power of celluloid is a central theme in Inglourious Basterds, as in all Tarantino movies. The terrible bloodshed on show deliberately echoes Goebbels’ films, with sections shot at the same studios once used by the anti-Semite. And the concluding scenario contains Tarantino’s own propaganda: the chance for cinema, metaphorically and lyrically, to vanquish the evil Nazis and save the day. Other cinematic references muscle in, too: the purposefully misspelt title pays tribute to Enzo Castellari’s Inglorious Bastards (Castellari appears briefly as himself), while spaghetti western music sounds throughout.
There are also echoes of previous Tarantino efforts via Inglourious Basterds’ genre-bending (Kill Bill), glamour (Jackie Brown) and gore (Reservoir Dogs). But the strongest recall of all is Pulp Fiction, with Tarantino’s dialogue back to its electrifying best. His characters’ verbal exchanges are once again faster and more thrilling than a Wimbledon rally. Language and pronunciation are particular obsessions in this latest treat; the funniest scene of all has Aldo and Landa discussing game-show catchphrases amid a supposedly tense interrogation. “Is that the way you say it, ‘That's a Bingo?’”, queries the German. “You just say "Bingo", replies Aldo, disgusted at the elementary mistake.
The scene’s brilliant, brazen and utterly bonkers - like this strangest of war films as a whole. That’s a bingo indeed.

Wednesday, 22 January 2014

POSTMODERN WORLD?


Are we living in a postmodern world?


We frequently hear it said that ‘we are living in a postmodern world.’ Are we? How do we know? And how is postmodernism as a theoretical perspective applicable to Media Studies?

Where do we start? How about some definitions? George Ritzer (1996) suggested that postmodernism usually refers to a cultural movement – postmodernist cultural products such as architecture, art, music, films, TV, adverts etc.

 Ritzer also suggested that postmodern culture is signified by the following:

• The breakdown of the distinction between high culture and mass culture. Think: Black Swan-a film about a prima ballerina laced with a liberal dose of crowd pleasing sex and (psychological) violence.

• The breakdown of barriers between genres and styles. Think: Django Unchained a mixture of spaghetti western, drams, action film, serious comment on slavery.

• Mixing up of time, space and narrative. Think: Inception or The Mighty Boosh.

• Emphasis on style rather than content. Think: Little Mix, One Direction.

• The blurring of the distinction between representation and reality. Think: TOWIE or Celebrity Big Brother.

The French theorist Baudrillard argues that contemporary society increasingly reflects the media; that the surface image becomes increasingly difficult to distinguish from the reality. Think about all the times you have heard an actor on a soap-opera say, that when they are out and about, people refer to them by their character’s name. Look at The Sun’s website and search stories on Nicholas Hoult when he was in Skins: he is predominantly written about as though he is ‘Tony’, his character in Skins.

Key terms

Among all the theoretical writing on postmodernism (and you might like to look up George Ritzer, Jean Baudrillard, Jean-Francois Lyotard, Frederic Jameson and Dominic Strinati), there are a few key terms that you’ll find it useful to know. These terms can form the basis of analysis when looking at a text from a postmodern perspective:

• intertextuality – one media text referring to another

• parody – mocking something in an original way

• pastiche – a stylistic mask, a form of self-conscious imitation

• homage – imitation from a respectful standpoint

• bricolage – mixing up and using different genres and styles

• simulacra – simulations or copies that are replacing ‘real’ artefacts

• hyperreality – a situation where images cease to be rooted in reality

• fragmentation – used frequently to describe most aspects of society, often in relation to identity
 
This article first appeared in MediaMagazine 32, April 2010.

POST MODERN THEORIES AND TEXTS


Monday, 20 January 2014

UNDERSTANDING INCEPTION #1


MODERN ART VS POSTMODERN ART


Modern Art VS Postmodern Art





A POSTMODERN WORLD


A Postmodern World

George Ritzer (1996) suggested that postmodernism usually refers to a cultural movement – postmodernist cultural products such as architecture, art, music, films, TV, adverts etc.

Ritzer also suggested that postmodern culture is signified by the following:

• The breakdown of the distinction between high culture and mass culture. (Think: Black Swan-a film about a prima ballerina laced with a liberal dose of crowd pleasing sex and (psychological) violence.)

• The breakdown of barriers between genres and styles. (Think: Django Unchained - a mixture of spaghetti western, drams, action film, serious comment on slavery.)

• Mixing up of time, space and narrative. (Think: Inception or The Mighty Boosh.)

• Emphasis on style rather than content. (Think: Little Mix, One Direction.)

• The blurring of the distinction between representation and reality. (Think: TOWIE or Celebrity Big Brother.)

The French theorist Baudrillard argues that contemporary society increasingly reflects the media; that the surface image becomes increasingly difficult to distinguish from the reality. Think about all the times you have heard an actor on a soap-opera say, that when they are out and about, people refer to them by their character’s name. Look at The Sun’s website and search stories on Nicholas Hoult when he was in Skins: he is predominantly written about as though he is ‘Tony’, his character in Skins.

Key terms:

• intertextuality – one media text referring to another

• parody – mocking something in an original way

• pastiche – a stylistic mask, a form of self-conscious imitation

• homage – imitation from a respectful standpoint

• bricolage – mixing up and using different genres and styles

• simulacra – simulations or copies that are replacing ‘real’ artefacts

• hyperreality – a situation where images cease to be rooted in reality

• fragmentation – used frequently to describe most aspects of society, often in relation to identity

HYPERREALITY


Hyperreality


Hyperreality is used in semiotics and postmodern philosophy to describe a hypothetical inability of consciousness to distinguish reality from fantasy, especially in technologically advanced postmodern cultures. Hyperreality is a means to characterize the way consciousness defines what is actually "real" in a world where a multitude of media can radically shape and filter an original event or experience. Some famous theorists of hyperreality include Jean Baudrillard, Albert Borgmann, Daniel Boorstin, and Umberto Eco.

Most aspects of hyperreality can be thought of as "reality by proxy." Some examples are simpler: the McDonald's "M" arches create a world with the promise of endless amounts of identical food, when in "reality" the "M" represents nothing, and the food produced is neither identical nor infinite.

Baudrillard in particular suggests that the world we live in has been replaced by a copy world, where we seek simulated stimuli and nothing more. Baudrillard borrows, from Jorge Luis Borges (who already borrowed from Lewis Carroll), the example of a society whose cartographers create a map so detailed that it covers the very things it was designed to represent. When the empire declines, the map fades into the landscape and there is neither the representation nor the real remaining – just the hyperreal. Baudrillard's idea of hyperreality was heavily influenced by phenomenology, semiotics, and Marshall McLuhan.

Examples

1. A magazine photo of a model that has been touched up with a computer.

2. Films in which characters and settings are either digitally enhanced or created entirely from CGI (e.g.: 300, where the entire film was shot in front of a blue/green screen, with all settings super-imposed).

3. A well manicured garden (nature as hyperreal).

4. Any massively promoted versions of historical or present "facts" (e.g. "General Ignorance" from QI, where the questions have seemingly obvious answers, which are actually wrong).

5. Professional sports athletes as super, invincible versions of the human beings.

6. Many world cities and places which did not evolve as functional places with some basis in reality, as if they were creatio ex nihilo (literally 'creation out of nothing'): Disney World; Dubai; Celebration, Florida; and Las Vegas.

7. TV and film in general (especially "reality" TV), due to its creation of a world of fantasy and its dependence that the viewer will engage with these fantasy worlds. The current trend is to glamorize the mundane using histrionics.

8. A retail store that looks completely stocked and perfect due to facing, creating a world of endless identical products.

9. A life which cannot be (e.g. the perfect facsimile of a celebrity's invented persona).

10. A high end sex doll used as a simulacrum of a bodily or psychologically unattainable partner.

11. A newly made building or item designed to look old, or to recreate or reproduce an older artifact, by simulating the feel of age or aging.

12. Constructed languages (such as E-Prime) or "reconstructed" extinct dialects.

13. Weak virtual reality which is greater than any possible simulation of physical reality.

UNDERSTANDING INCEPTION